/*-----------------------------------------------------------------------------
This source file is part of Sonetto RPG Engine.

Copyright (C) 2007,2008 Arthur Carvalho de Souza Lima, Guilherme Prá Vieira


Sonetto RPG Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Sonetto RPG Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA or go to
http://www.gnu.org/copyleft/lesser.txt
-----------------------------------------------------------------------------*/

#include "SonettoDatabase.h"

namespace Sonetto {
    //-----------------------------------------------------------------------------
    // Sonetto::Database implementation.
    //-----------------------------------------------------------------------------
    Database::Database()
    {
        mSaveMap = new SaveMap();
    }
    //-----------------------------------------------------------------------------
    Database::~Database()
    {
        delete mSaveMap;
    }
    //-----------------------------------------------------------------------------
    bool Database::initialise()
    {
        return true;
    }
    //-----------------------------------------------------------------------------
    bool Database::deinitialise()
    {
        return true;
    }
    //-----------------------------------------------------------------------------
    bool Database::load(std::string filename)
    {
        return false;
    }
    //-----------------------------------------------------------------------------
    bool Database::save(std::string filename)
    {
        return false;
    }
    //-----------------------------------------------------------------------------
}
